Torsos


Series Contrapposto Games (Torsos Sculptures)
By Carlos Enrique Prado
Midwestern State University, TX, 2012

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Title: Human costume, Contrapposto Games series
Date: 2012
Technique: Ceramic. Earthenware, oxides, and glazes. Oxidation fired, Cone 04.
Dimensions: 20 ½ x 10 ½ x 6 inches


 




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Title: Human cortex IContrapposto Games series
Date: 2012
Technique: Ceramic. 
Earthenware, oxides, and glazes. Oxidation fired, Cone 04.
Dimensions
20 ½  x 10 ½  x 6 inches





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Title: Segmented Figure, Contrapposto Games series
Date: 2012
Technique: Ceramic.
Earthenware, oxides, and glazes. Oxidation fired, Cone 6.
Dimensions:
21 ½ x 10 ½ x 7 inches






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Title: Figure Translucent, Contrapposto Games series
Date: 2012
Technique: Ceramic.
Earthenware, oxides, and glazes. Oxidation fired, Cone 6.
Dimensions:
20 x 10 x 5 ½ inches


 




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Title: Inner corselet, Contrapposto Games series
Date: 2012
Technique: Ceramic. Earthenware, oxides, and glazes. Oxidation fired, Cone 04.
Dimensions: 20 ½ x 10 ½ x 6 inches



 


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Title: Alive camouflage, Contrapposto Games series
Date: 2012
Technique: Ceramic.
Earthenware, oxides, and glazes. Oxidation fired, Cone 04.
Dimensions:
20 ½  x 10 ½  x 6 inches




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Title: One hundred pieces, Contrapposto Games series
Date: 2012
Technique: Ceramic.
Earthenware, oxides, and glazes. Oxidation fired, Cone 04.
Dimensions:
20 ½  x 10 ½  x 6 inches

 
 

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Title: Human cortex II, Contrapposto Games series
Date: 2012
Technique: Ceramic.
Earthenware, oxides, and glazes. Oxidation fired, Cone 04.
Dimensions:
20 ½  x 10 ½  x 6 inches
Private collection

 
 

 


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Permanent Collection ASU Art Museum, Ceramic Research Center, Arizona
Title: Torso-Puzzle, No Game, Contrapposto Games series
Date: 2011
Technique: Ceramic. Stoneware, oxides, and glazes. Reduction fired, Cone 6.
Dimensions: 18 x 10 x 6 inches








Series Contrapposto game
Artist Statement
This series, in which I have been working for a long time, consists of several ceramic sculptures and is based on the reproduction of the typical classical Greek torso from different approaches or visual variants. The essence of this series comes from a game with this referent of the history of art. The classical torso is one of the main visual paradigms of western sculpture and consequently has acquired a peculiar seductive power over our perception of art. With that in mind, I try to use in my pieces that ideal as a referential object; my referent is the classical torso more than the human body. Seen this way, it would be like the reification of that paradigm. The sense of play in these works lies in the serial reproduction of this archetypal form with different visual variations, creating the illusion of diversity. Thus I establish a parallel with the standardization of contemporary life, where the "brands" make us believe in the singularity of the products we choose, with the sole aim of we "buying" them.